Tuesday, September 13, 2011

Game Theory of Romance: Part 1

Game theory is a way to map decisions with cost-benefit analysis that takes into account all of the "moves" in each set, and the degree of knowledge of the moves made by others. What does this look like if we apply it to the oldest game, the Game of Love? This is the first in a series that will explore different aspects of this.

In the first scenario we will assume this is a relationship between two arbitrarily chosen people, statistically average, and only their moves are of consequence. They are already in a romantic relationship with each other, will it stay that way?

Let's say they each get an amount of utility between 1 - 10 from being with the other, variance determined by many minute decisions by that person, their partner, and circumstantial details. If that person is rejected their utility is zero, if it is mutual rejection utility is two, and if they reject the other without being so in return utility is four. Now, due to inertia, the lover will not reject unless utility falls below four, because the rejection value is four, this assuming simultaneous decision making and transparency of intent.

If the lover's partner is difficult to understand, poor communications, erratic, then rejection becomes inevitable because the payoff of rejecting, four, is greater than that of mutual rejection and longer you wait the more opportunities to be rejected. Another trait that would increase desire to reject is if the partner places a high discount on future utility, that is, they don't place much value in planning for the future. In that case you have a partner that will get more than four utility from rejecting the lover, as they only see the grief avoided now, not the joy forfeit in the future, thus the risk of being rejected is high and will ultimately be avoided by the lover.

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